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Keys to the Coast

A free-roam save scenario starting at a waterfront home, with a tidy garage and a speedboat ready at the private dock.

A free-roam save scenario starting at a waterfront home, with a tidy garage and a speedboat ready at the private dock.

Features

  • Waterfront starting location with a curated garage setup
  • A ready-to-cruise boat arrangement and uncluttered inventory

Compatibility

Requires a compatible save format and game build. Vehicles or locations added by other mods may need their own matching packages.

Credits

Created by Palm Studio. Screenshots show the selected appearance and scene configuration; optional components are described in the setup notes.

Before you start

Back up your current mod profile and any save slot you intend to use. Extract Keys to the Coast into its own folder so its optional components stay together.

Setup

Back up your existing saves, choose an unused save slot and import the scenario there. Load that slot separately and keep your main playthrough backup untouched.

Removal

Disable this package in the same profile and restore any original files you backed up. Keep your main save separate while testing.

Requires a compatible save format and game build. Vehicles or locations added by other mods may need their own matching packages.

Game version: —

Requires a compatible save format and game build. Vehicles or locations added by other mods may need their own matching packages.

v2.0.0

What changed

Corrected the parked-car heading and improved the dock starting position.

v1.0.0

First release

A free-roam save scenario starting at a waterfront home, with a tidy garage and a speedboat ready at the private dock.

  • Waterfront starting location with a curated garage setup
  • A ready-to-cruise boat arrangement and uncluttered inventory
View all versions
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Version
v2.0.0
Game version
—
Updated
First published